The lack of naming rights clearly detracted from any sense of realism but, true to Namco’s form, the game has a deliberate arcade feel. Libero Grande might not be remembered widely 17 years after its release on the original PlayStation, but it deserves respect alone for the amount of my childhood it devoured. Another of the new breed of games playable on smartphone and tablet, Score!
Is a wonderful example of finding a true gap in the market and exploiting it perfectly. Rather than creating your own history – the line sold by so many games – Score!
Requires the player to re-create what has gone before. This is pretending to be Stuart Pearce in the front garden for the technology generation. The premise is obvious.
A number (and the less polite term is a sh*tload*) of famous goals are there for you to score. Each goal has three levels. The first requires you to get the correct accuracy, the second accuracy and power and the third needs the user to do both of the above for a slightly tweaked goal from the original. You are awarded up to three stars for each goal, which are used to unlock more goals. It is sensationally addictive. * 700 goals x three levels for each x three stars available for each level = 6200 stars. 7) FIFA Road To World Cup ‘98 Released in time for Christmas 1997, RTWC 98 provided the most realistic graphics of any football game.
Although FIFA launched an official World Cup ‘98 game, its predecessor had already captured the market. I’m ashamed to admit ( he’s not ashamed – Ed) that I played out the entire qualification campaign for World Cup ’98 by watching computer vs computer matches, recording the results in a notebook with scores and scorers. Ladies, come on down. RTWC had three memorable features: – The indoor five-a-side mode, never seen before and hardly since, despite being eight times greater than sliced bread. – The ability to slide tackle – and therefore foul – the goalkeeper.