Might And Magic 6 Quests

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Might and Magic VI Solution copyright © Mike Marcelais. Version 1.2, June 13, 1999. The newest version of this solution is always delivered to the Spoiler Centre: first. Check here for the latest and most complete version before complaining to me. Thanks to Andrew Becker and Mark Sunderland for providing some of the information in this solution. Introduction Might and Magic VI is a very loose game -- i.e., there is very little linearity.

To solve the game merely means going to each location and dealing with all of the small quests in the area and exploring the local dungeons. Because of this freedom, the walkthrough will be in the style of a 'tour' of the lands. Each major grid location is listed (along with a screen capture of the map from the game), and all surface locations noted. For towns, each building is described, along with what and who can you can talk to, who to buy skills from, and what quests are available. For the outlying areas, the dungeons are listed. Dungeon maps are not given -- they would be too extensive to fit easily into a web page and the automapping in the game is excellent. Also, every dungeon should be explored completely to get all of the loot, but only puzzles and hidden locations are described.

Might and Magic 6 Guide. Discussion in 'Guides' started by Daerandin, Jan 5, 2014. This guide will explain how to install the digital edition of the game, available on GOG.com. The patch should be able to automatically find the path to your Might and Magic 6 install, so all you have to do it keep clicking next until it is done. Obelisk quest. Obelisk messages and the treasure location. Obelisk Message; 1# I t o t e c t h o t h e s a i p: 2# n h r h _ a h e r h e a t v d i: 3#. Once all obelisk have been visited the treasure can be found under a stone located in northeastern part of the Dragonsands map. Might and Magic VI is a very loose game -- i.e., there is very little linearity. To solve the game merely means going to each location and dealing with all of the small quests in the area and exploring the local dungeons. Because of this freedom, the walkthrough will be in the style of a 'tour' of the lands.

Might And Magic 6 Editor

I also skip most of the fighting because it isn't something that you can easily describe, nor does it matter in most places, except that you have to survive it. I do list the creatures that you will encounter in a dungeon or grid location to give you an idea of how difficult the location is. Stores are listed with a 'buy' and 'sell'. The 'buy' value is multiplied by the items value to determine the price you have to pay for it. The 'sell' value is divided by the item's value to determine the price you can sell it to the store for. Higher is always worse, and a 'buy' or 'sell' of 1 means that you are buying/selling an item at cost. Every location has a 'reset' timer.

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This starts when you first enter the area, and after it 'goes off', the entire grid square resets: monsters reappear and random treasure is replaced. Nonrandom treasure (including most stat-gaining liquids) is not replaced. All dungeons have a reset of 2 years (24 months), unless otherwise noted. Overland areas have reset times listed with their descriptions. Artifacts are unique items that can be found.

Might And Magic 6 Druid Quests

Quests

Might And Magic 6 Quest List

They come in two flavors: Minor artifacts are always benificial and have a value of 20000gp. Major artifacts always have a drawback, but their benificial powers are much stronger. They have a value of 30000gp. There are 15 minor and 15 major artifacts -- some of these artifacts are placed at specific locations; others are randomly generated. Table of Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • This overland area resets every 6 months. Travel • On foot west: 5 days to • By boat: 3 days and 100gp to (Tuesday, Thursday, Saturday) • By coach: 2 days and 25gp to (Monday, Wednesday, Friday) Monsters • • Locations • Inn • Night: 3gp; Food: 6 for 2gp. • Andover Potbello • Show him the letter you start the game with for 1000gp.