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It may be two Grand Theft Auto generations and 11 years old, but GTA: San Andreas is still very much alive. Its two most popular online multiplayer mods currently have a million or more active players between them — one,, had 616,000 players in July (up from just 33k in February 2010), while the other,, oscillates between about 15,000 and 50,000 concurrent players. I went to talk to members of both mod communities to find out what keeps them playing.

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These certainly aren’t numbers to be sneezed at. They put many of the biggest current PC games to shame. Even the massively-popular GTA 5, replete with a sprawling online mode of its own that consistently puts it in Steam’s, fares no better than its ancestor. (To put a number on it, SteamSpy estimates over 1.2 million GTA 5 players in the past two weeks, with peak concurrent players consistently around 50,000.) SA-MP and MTA are both very similar to GTA Online at first glance. They turn San Andreas into a persistent online multiplayer world that allows players to embark on the full gamut of GTA-like activities — killing sprees, racing, stunts, heists, running away from the police, and so on. Where they differ, however, is in approach.

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GTA Online puts up to 30 players on each server, and it doesn’t let you choose the server. SA-MP and MTA allow much larger player counts — sometimes several hundred, depending on the server — and in traditional PC gaming style offer up a long list of servers to choose from, each of which has its own rules, available game modes, and eccentricities.

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Winzip software free download for windows 10. The mods themselves differ in more subtle ways. MTA is open source, but SA-MP is not.

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SA-MP has fewer custom interfaces, quicker load times, worse synchronisation and overall performance, and more elaborate role-playing servers. (And for creative types, MTA has a map editor and an easier-to-learn scripting system.) I asked one of the MTA developers, a chemical engineer named Dan, to help me understand what makes this San Andreas multiplayer community tic. Dan started out as a Multi Theft Auto player back before San Andreas even came out — when the mod was available for GTA 3 and Vice City.

He was drawn in by its accessibility. “At the time the big game was Counter-Strike,” he recalls. He downloaded it and gave it a shot, but it seemed impenetrable. “I’d jump in and get shot immediately and have to wait like three minutes to jump into the next round.” But with Multi Theft Auto he didn’t have to worry about being killed constantly by skilled players. He could just drive around and have fun.

That’s a big part of its appeal now, too, more than a decade later. And it’s especially noticeable if you’re coming from GTA Online, where other players attempt to shoot at you, run you over, or run you off the road every other minute. Where GTA Online has a “passive” mode that offers a scant layer of protection for newbies and non-violent players (there are, sadly, many ways to kill a player set as passive), Multi Theft Auto and SA-MP each offer hundreds of servers where cold-blooded murder is rare. As SA-MP player JasperM notes, “the GTA SA online community is a lot more friendly and less toxic than GTA Online where people randomly hunt you down for no reason.” Dan suggests that the root of this comparative friendliness is in the mod architecture and the game itself. San Andreas plays terribly as a shooter. Its verbs — the actions players can take — may skew towards violence, but its systems and world design favour different kinds of experiences.